DesignPart-Count Reduction & Integration
Combine several parts into one, using snap-fits, parts that do more than one job, insert moulding or large single castings. Fewer parts means fewer joints, fixtures, fasteners, things that can fail, and invoices to pay.
5–15% assembly cost
DesignDFM / DFA (DFMA)
Design parts so they’re easy to make and assemble, using the Boothroyd–Dewhurst method: keep only the parts you really need, make parts that locate themselves, assemble from one direction, and shape parts so they can’t be fitted the wrong way.
10–30% assembly time
DesignMaterial Substitution
Switch to a cheaper material that still does the job, such as plastic instead of metal, coated steel instead of brass, or glass-filled recycled plastic instead of new. Test it properly with simulation and life testing before you switch.
10–40% part cost
DesignLightweighting & Topology Optimisation
Take out material that isn’t carrying any load. Options include castings shaped by topology optimisation, walls that vary in thickness, tailor-welded blanks and sandwich structures.
10–25% material mass
DesignTolerance & Surface-Spec Optimisation
Every unnecessary decimal place costs money. Loosen tolerances that don’t affect how the part works, lower the finish standard on surfaces nobody sees, and remove duplicate GD&T callouts.
5–20% machining cost
DesignStandardisation & Carry-Over
Keep a list of preferred fasteners, bearings, motors and connectors, and reuse proven modules across programmes instead of designing new ones each time.
Savings from scale and quality
DesignModular Architecture & Platforms
Build products on a shared core and make them different only at the end, using shared platforms, standard interfaces and late-stage variation. Higher volumes on the shared parts bring the cost down.
15–30% dev + unit cost
DesignFeature Rationalisation / De-speccing
Use customer research, such as conjoint analysis, and warranty and usage data to find features customers don’t value. Then remove them or make them optional.
3–10% unit cost
DesignDesign-to-Cost Targets
Set a target cost based on what the market will pay, split it across every subsystem, and check it at each design review. Treat cost as a requirement, just like weight or performance.
Stops 10–20% cost creep
DesignSafety-Factor Right-Sizing
Replace safety margins that have piled up over the years with ones checked by simulation that still meet the standards. Over-design is hidden cost, and simulation makes it visible.
5–15% material
MaterialsMaterial-Grade Optimisation
Match the material grade to what the part actually goes through. For example, 409 stainless instead of 304 where corrosion allows, PA6 or glass-filled PP instead of PA66 where temperature allows, or ductile iron instead of a forging.
10–30% material cost
MaterialsRecycled & Bio-Based Materials
Recycled plastics, remelted alloys and bio-based fillers are often cheaper and lower in carbon, so you save money and improve your sustainability figures at the same time.
5–20%, plus lower CO₂
MaterialsNear-Net-Shape Blanks
Start from a blank that’s already close to the final shape, using precision forging, casting, metal injection moulding, powder metal or 3D-printed preforms. You buy less material and machine less of it away.
20–50% machining
MaterialsNesting & Yield Optimisation
Get more parts out of each sheet, bar or roll with nesting software, fewer coil widths, blanks shared between parts and better cutting plans.
3–8% raw material
MaterialsScrap Monetisation & Reversion
Sort scrap by alloy, send it back to the mill, and sell clean regrind at a better price. In aerospace, titanium chips can even go back into the melt.
1–3% of spend recovered
ManufacturingProcess Substitution
Switch to a process that suits today’s volumes rather than the volumes at launch. For example, casting instead of machining, fine blanking instead of stamping, hemming or adhesives instead of welding, or colour moulded in instead of painting.
15–40% conversion cost
ManufacturingAutomation & Robotics
Use cobots for assembly and machine loading, cameras for inspection and automated packing, where the cycle-time savings justify it.
20–60% direct labour
ManufacturingCycle-Time & OEE Improvement
Get more parts from the same machine with conformally cooled tools, quick changeovers (SMED), work on bottlenecks and predictive maintenance. The overhead per part goes down.
10–25% machine cost/part
ManufacturingYield & First-Pass Quality
Go after the biggest causes of scrap and rework using DOE, SPC and error-proofing. Every point of yield you gain in an expensive process goes straight to profit.
2–8% COGS
ManufacturingLow-Cost Intelligent Tooling
Match tool life to the number of parts the programme will actually need, use family moulds and modular die sets, 3D-print jigs and fixtures, and buy tools from lower-cost toolrooms.
30–50% tooling capex
ManufacturingMake-vs-Buy Rebalancing
Redo the make-or-buy sums with today’s wages, machine use and freight costs. Bring high-margin machining in-house and outsource commodity processes.
10–20% on moved scope
ManufacturingFootprint & Best-Cost Manufacturing
Put labour-heavy steps in lower-cost regions, automate them in high-cost ones, and move production closer to home where logistics costs and supply risk matter most.
10–30% landed cost
SourcingShould-Cost / Cleansheet Negotiation
Work out what a part should cost from its material, cycle time, machine rates and a fair margin. Then negotiate the difference using those facts instead of asking for a percentage off.
5–15% on quoted price
SourcingLinear Performance Pricing (LPP)
Plot price against a cost driver such as weight, power or size for a family of similar parts. Any part priced well above the line is worth negotiating.
3–8% category spend
SourcingCompetitive RFQ & E-Auctions
Bring qualified new suppliers into the bidding, and use structured e-auctions for commodities with stable specifications.
5–20% on tendered scope
SourcingSupplier Consolidation & Bundling
Give more of your business to fewer, better suppliers in return for a real price reduction and a shared commitment to improving productivity.
5–12% bundled spend
SourcingBest-Cost-Country Sourcing
Source from lower-cost regions such as India, South-East Asia, Eastern Europe or Mexico, but compare the full landed cost, including duty, freight, quality and supply risk.
15–40% vs. high-cost base
SourcingSupplier VAVE / Co-Innovation Workshops
Suppliers understand their own process costs better than you do. Workshops where you share the savings with them often turn up ideas your own team would miss.
3–7% of supplier spend
SourcingRaw-Material Indexation & Hedging
Split the price into raw material and conversion cost. Link the material part to a published index, negotiate the conversion part, hedge the most volatile materials, and get money back when prices fall.
Avoids 2–5% lost to price swings
SourcingTerms, Incoterms & Duty Engineering
Payment terms, consignment stock, free trade agreements, correct tariff codes and duty drawback. There’s often money to be found in the paperwork.
1–4% landed cost
Pack & LogPackaging Spec Optimisation
Use the right grade of board, remove unnecessary layers, switch to bulk packs and redesign the packing inside the box. Packaging is a product too, so value engineer it.
10–30% packaging cost
Pack & LogReturnable / Reusable Packaging
Replace one-way cardboard with durable totes and racks that go back and forth between you and the supplier. Each trip costs less, there’s less waste, and parts are easier to handle at the line.
30–60% per-trip cost
Pack & LogCube Utilisation & Mode Shift
Design products and packs to fill containers, for example by making them flat-pack or stackable. Move freight from air to sea or rail, and use milk runs and consolidation hubs.
10–25% freight
ComplexitySKU & Variant Rationalisation
Rank your variants by sales and margin, then cut or merge the ones at the bottom. Every variant you remove frees up stock, changeovers, quality checks and admin.
2–5% total COGS
ComplexityCommonality & Reuse Index
Track the percentage of shared parts across your range as a KPI, and reward reuse at design reviews just as you would performance.
Savings that grow over time
ComplexityWarranty & Lifecycle Cost Design
Design out the most common warranty problems, and make products easier to service and upgrade. Aim for the lowest cost over the product’s life, not just the lowest parts cost.
20–40% warranty spend